1 #ifndef VIEW_RESOURCE_H 2 #define VIEW_RESOURCE_H 6 #include "ViewStance.h" 16 void SetAnimTime(Real time);
17 void DrawGL(
const ResourcePtr& r);
22 void GetAnimConfig(
const ResourcePtr& r,Config& q);
29 Real pathIKResolution;
34 vector<const void*> items;
35 vector<shared_ptr<Geometry::AnyGeometry3D> > geometries;
36 vector<GLDraw::GeometryAppearance> appearances;
Displays a stance using OpenGL.
Definition: ViewStance.h:31
Draws the robot (potentially color-coded)
Definition: ViewRobot.h:14
Definition: ViewResource.h:11
Defines all Klampt Resource types, and packing / unpacking utilities.
Resource for a MultiPath.
Definition: Resources.h:185
Displays a hold using OpenGL.
Definition: ViewHold.h:32
Displays a grasp using OpenGL.
Definition: ViewGrasp.h:14
The main robot type used in RobotSim.
Definition: Robot.h:83
Definition: ContactDistance.h:6
Resource for a LinearPath.
Definition: Resources.h:155