1 #ifndef ROBOTICS_GEOMETRY_H 2 #define ROBOTICS_GEOMETRY_H 5 #include <KrisLibrary/math3d/Sphere3D.h> 6 #include <KrisLibrary/math3d/Circle3D.h> 43 void CollisionSelfTest();
A 3D vector class.
Definition: math3d/primitives.h:136
void CircleCircleClosestPoints(const Circle3D &a, const Circle3D &b, Vector3 &pa, Vector3 &pb)
Calculates the closest points on the boundaries of circles a,b.
Definition: Geometry.cpp:65
3D rotation representations.
A 3D sphere class.
Definition: Sphere3D.h:21
int BallBallIntersection(const Sphere3D &a, const Sphere3D &b, Circle3D &c)
Calculates the intersection region of the balls a,b.
Definition: Geometry.cpp:98
void GetRotationAboutLocalPoint(const Vector3 &localpt, const Vector3 &pt, const Rot &r, RigidTransform &T)
Definition: Geometry.cpp:8
Contains all the definitions in the Math3D package.
Definition: AnyGeometry.h:13
A 2D circle in 3D space class.
Definition: Circle3D.h:21
bool BallCircleCollision(const Sphere3D &a, const Circle3D &b)
Returns true if the solid ball a intersects the circle boundary b.
Definition: Geometry.cpp:60
void GetRotationAboutPoint(const Vector3 &pt, const Rot &r, RigidTransform &T)
Returns the RigidTransform that rotates by r about the point pt.
Definition: Geometry.cpp:18