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void | setCurrentGL () |
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void | getCurrentGL () |
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void | updateInverses () |
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void | setViewport (const Camera::Viewport &v) |
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bool | getViewport (Camera::Viewport &v) const |
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void | worldToScreen (const Vector4 &p, Vector3 &out) |
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void | worldToObject (const Vector4 &p, Vector4 &out) |
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void | worldToCamera (const Vector4 &p, Vector4 &out) |
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void | screenToWorld (const Vector3 &p, Vector4 &out) |
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void | objectToWorld (const Vector4 &p, Vector4 &out) |
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void | cameraToWorld (const Vector4 &p, Vector4 &out) |
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void | pointWorldToObject (const Vector3 &p, Vector3 &out) |
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void | pointWorldToCamera (const Vector3 &p, Vector3 &out) |
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void | pointObjectToWorld (const Vector3 &p, Vector3 &out) |
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void | pointCameraToWorld (const Vector3 &p, Vector3 &out) |
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void | vectorWorldToObject (const Vector3 &v, Vector3 &out) |
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void | vectorWorldToCamera (const Vector3 &p, Vector3 &out) |
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void | vectorObjectToWorld (const Vector3 &v, Vector3 &out) |
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void | vectorCameraToWorld (const Vector3 &p, Vector3 &out) |
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void | normalWorldToObject (const Vector3 &v, Vector3 &out) |
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void | normalWorldToCamera (const Vector3 &p, Vector3 &out) |
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void | normalObjectToWorld (const Vector3 &v, Vector3 &out) |
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void | normalCameraToWorld (const Vector3 &p, Vector3 &out) |
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static bool | getFrustumMatrix (Real l, Real r, Real b, Real t, Real n, Real f, Matrix4 &m) |
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static bool | getOrthoMatrix (Real l, Real r, Real b, Real t, Real n, Real f, Matrix4 &m) |
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The documentation for this class was generated from the following files: