KrisLibrary  1.0.0
Geometry::PointRay2DWithID Member List

This is the complete list of members for Geometry::PointRay2DWithID, including all inherited members.

add(const Vector2 &a, const Vector2 &b) (defined in Math3D::Vector2)Math3D::Vector2inline
cross(const Vector2 &a) const Math3D::Vector2inline
data (defined in Math3D::Vector2)Math3D::Vector2
distance(const Vector2 &a) const (defined in Math3D::Vector2)Math3D::Vector2inline
distanceSquared(const Vector2 &a) const (defined in Math3D::Vector2)Math3D::Vector2inline
div(const Vector2 &a, Real b) (defined in Math3D::Vector2)Math3D::Vector2inline
dot(const Vector2 &a) const (defined in Math3D::Vector2)Math3D::Vector2inline
get(Vector2 &) const (defined in Math3D::Vector2)Math3D::Vector2inline
get(Real &x, Real &y) const (defined in Math3D::Vector2)Math3D::Vector2inline
get(Real data[2]) const (defined in Math3D::Vector2)Math3D::Vector2inline
getNegative(Vector2 &) const (defined in Math3D::Vector2)Math3D::Vector2inline
getNormalized(Vector2 &) const (defined in Math3D::Vector2)Math3D::Vector2inline
getOrthogonal(Vector2 &) const Math3D::Vector2inline
id (defined in Geometry::PointRay2DWithID)Geometry::PointRay2DWithID
inplaceDiv(Real) (defined in Math3D::Vector2)Math3D::Vector2inline
inplaceMul(Real) (defined in Math3D::Vector2)Math3D::Vector2inline
inplaceNegative() (defined in Math3D::Vector2)Math3D::Vector2inline
inplaceNormalize() (defined in Math3D::Vector2)Math3D::Vector2inline
isEqual(const Vector2 &, Real eps=Zero) const (defined in Math3D::Vector2)Math3D::Vector2inline
isRay (defined in Geometry::PointRay2D)Geometry::PointRay2D
isZero(Real eps=Zero) const (defined in Math3D::Vector2)Math3D::Vector2inline
length() const Math3D::Vector2inline
madd(const Vector2 &a, Real b) (defined in Math3D::Vector2)Math3D::Vector2inline
maxAbsElement(int *index=NULL) const (defined in Math3D::Vector2)Math3D::Vector2inline
maxElement(int *index=NULL) const (defined in Math3D::Vector2)Math3D::Vector2inline
minAbsElement(int *index=NULL) const (defined in Math3D::Vector2)Math3D::Vector2inline
minElement(int *index=NULL) const (defined in Math3D::Vector2)Math3D::Vector2inline
mul(const Vector2 &a, Real b) (defined in Math3D::Vector2)Math3D::Vector2inline
norm() const (defined in Math3D::Vector2)Math3D::Vector2inline
normSquared() const (defined in Math3D::Vector2)Math3D::Vector2inline
operator const Real *() const (defined in Math3D::Vector2)Math3D::Vector2inline
operator Real *() (defined in Math3D::Vector2)Math3D::Vector2inline
operator!=(const Vector2 &) const (defined in Math3D::Vector2)Math3D::Vector2inline
operator*=(Real) (defined in Math3D::Vector2)Math3D::Vector2inline
operator+=(const Vector2 &) (defined in Math3D::Vector2)Math3D::Vector2inline
operator-=(const Vector2 &) (defined in Math3D::Vector2)Math3D::Vector2inline
operator/=(Real) (defined in Math3D::Vector2)Math3D::Vector2inline
operator=(const Vector2 &) (defined in Math3D::Vector2)Math3D::Vector2inline
operator==(const Vector2 &) const (defined in Math3D::Vector2)Math3D::Vector2inline
operator[](int) (defined in Math3D::Vector2)Math3D::Vector2inline
operator[](int) const (defined in Math3D::Vector2)Math3D::Vector2inline
Read(File &) (defined in Math3D::Vector2)Math3D::Vector2
set(const PointRay2D &pt, int _id) (defined in Geometry::PointRay2DWithID)Geometry::PointRay2DWithIDinline
set(const Vector2 &) (defined in Math3D::Vector2)Math3D::Vector2inline
set(Real x) (defined in Math3D::Vector2)Math3D::Vector2inline
set(Real x, Real y) (defined in Math3D::Vector2)Math3D::Vector2inline
set(const Real *data) (defined in Math3D::Vector2)Math3D::Vector2inline
setMaximum(const Vector2 &, const Vector2 &) (defined in Math3D::Vector2)Math3D::Vector2inline
setMaximum(const Vector2 &) (defined in Math3D::Vector2)Math3D::Vector2inline
setMinimum(const Vector2 &, const Vector2 &) (defined in Math3D::Vector2)Math3D::Vector2inline
setMinimum(const Vector2 &) (defined in Math3D::Vector2)Math3D::Vector2inline
setNegative(const Vector2 &) (defined in Math3D::Vector2)Math3D::Vector2inline
setNormalized(const Vector2 &) (defined in Math3D::Vector2)Math3D::Vector2inline
setOrthogonal(const Vector2 &v) (defined in Math3D::Vector2)Math3D::Vector2inline
setPerpendicular(const Vector2 &)Math3D::Vector2inline
setProjection(const Vector2 &, const Vector2 &)Math3D::Vector2inline
setRotation(Real rads)Math3D::Vector2inline
setZero() (defined in Math3D::Vector2)Math3D::Vector2inline
sub(const Vector2 &a, const Vector2 &b) (defined in Math3D::Vector2)Math3D::Vector2inline
Vector2() (defined in Math3D::Vector2)Math3D::Vector2
Vector2(const Vector2 &) (defined in Math3D::Vector2)Math3D::Vector2
Vector2(Real x) (defined in Math3D::Vector2)Math3D::Vector2
Vector2(Real x, Real y) (defined in Math3D::Vector2)Math3D::Vector2
Vector2(const Real *data) (defined in Math3D::Vector2)Math3D::Vector2explicit
Write(File &) const (defined in Math3D::Vector2)Math3D::Vector2
x (defined in Math3D::Vector2)Math3D::Vector2
y (defined in Math3D::Vector2)Math3D::Vector2