KrisLibrary
1.0.0
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This is the complete list of members for Geometry::PointRay2D, including all inherited members.
add(const Vector2 &a, const Vector2 &b) (defined in Math3D::Vector2) | Math3D::Vector2 | inline |
cross(const Vector2 &a) const | Math3D::Vector2 | inline |
data (defined in Math3D::Vector2) | Math3D::Vector2 | |
distance(const Vector2 &a) const (defined in Math3D::Vector2) | Math3D::Vector2 | inline |
distanceSquared(const Vector2 &a) const (defined in Math3D::Vector2) | Math3D::Vector2 | inline |
div(const Vector2 &a, Real b) (defined in Math3D::Vector2) | Math3D::Vector2 | inline |
dot(const Vector2 &a) const (defined in Math3D::Vector2) | Math3D::Vector2 | inline |
get(Vector2 &) const (defined in Math3D::Vector2) | Math3D::Vector2 | inline |
get(Real &x, Real &y) const (defined in Math3D::Vector2) | Math3D::Vector2 | inline |
get(Real data[2]) const (defined in Math3D::Vector2) | Math3D::Vector2 | inline |
getNegative(Vector2 &) const (defined in Math3D::Vector2) | Math3D::Vector2 | inline |
getNormalized(Vector2 &) const (defined in Math3D::Vector2) | Math3D::Vector2 | inline |
getOrthogonal(Vector2 &) const | Math3D::Vector2 | inline |
inplaceDiv(Real) (defined in Math3D::Vector2) | Math3D::Vector2 | inline |
inplaceMul(Real) (defined in Math3D::Vector2) | Math3D::Vector2 | inline |
inplaceNegative() (defined in Math3D::Vector2) | Math3D::Vector2 | inline |
inplaceNormalize() (defined in Math3D::Vector2) | Math3D::Vector2 | inline |
isEqual(const Vector2 &, Real eps=Zero) const (defined in Math3D::Vector2) | Math3D::Vector2 | inline |
isRay (defined in Geometry::PointRay2D) | Geometry::PointRay2D | |
isZero(Real eps=Zero) const (defined in Math3D::Vector2) | Math3D::Vector2 | inline |
length() const | Math3D::Vector2 | inline |
madd(const Vector2 &a, Real b) (defined in Math3D::Vector2) | Math3D::Vector2 | inline |
maxAbsElement(int *index=NULL) const (defined in Math3D::Vector2) | Math3D::Vector2 | inline |
maxElement(int *index=NULL) const (defined in Math3D::Vector2) | Math3D::Vector2 | inline |
minAbsElement(int *index=NULL) const (defined in Math3D::Vector2) | Math3D::Vector2 | inline |
minElement(int *index=NULL) const (defined in Math3D::Vector2) | Math3D::Vector2 | inline |
mul(const Vector2 &a, Real b) (defined in Math3D::Vector2) | Math3D::Vector2 | inline |
norm() const (defined in Math3D::Vector2) | Math3D::Vector2 | inline |
normSquared() const (defined in Math3D::Vector2) | Math3D::Vector2 | inline |
operator const Real *() const (defined in Math3D::Vector2) | Math3D::Vector2 | inline |
operator Real *() (defined in Math3D::Vector2) | Math3D::Vector2 | inline |
operator!=(const Vector2 &) const (defined in Math3D::Vector2) | Math3D::Vector2 | inline |
operator*=(Real) (defined in Math3D::Vector2) | Math3D::Vector2 | inline |
operator+=(const Vector2 &) (defined in Math3D::Vector2) | Math3D::Vector2 | inline |
operator-=(const Vector2 &) (defined in Math3D::Vector2) | Math3D::Vector2 | inline |
operator/=(Real) (defined in Math3D::Vector2) | Math3D::Vector2 | inline |
operator=(const Vector2 &) (defined in Math3D::Vector2) | Math3D::Vector2 | inline |
operator==(const Vector2 &) const (defined in Math3D::Vector2) | Math3D::Vector2 | inline |
operator[](int) (defined in Math3D::Vector2) | Math3D::Vector2 | inline |
operator[](int) const (defined in Math3D::Vector2) | Math3D::Vector2 | inline |
Read(File &) (defined in Math3D::Vector2) | Math3D::Vector2 | |
set(const Vector2 &) (defined in Math3D::Vector2) | Math3D::Vector2 | inline |
set(Real x) (defined in Math3D::Vector2) | Math3D::Vector2 | inline |
set(Real x, Real y) (defined in Math3D::Vector2) | Math3D::Vector2 | inline |
set(const Real *data) (defined in Math3D::Vector2) | Math3D::Vector2 | inline |
setMaximum(const Vector2 &, const Vector2 &) (defined in Math3D::Vector2) | Math3D::Vector2 | inline |
setMaximum(const Vector2 &) (defined in Math3D::Vector2) | Math3D::Vector2 | inline |
setMinimum(const Vector2 &, const Vector2 &) (defined in Math3D::Vector2) | Math3D::Vector2 | inline |
setMinimum(const Vector2 &) (defined in Math3D::Vector2) | Math3D::Vector2 | inline |
setNegative(const Vector2 &) (defined in Math3D::Vector2) | Math3D::Vector2 | inline |
setNormalized(const Vector2 &) (defined in Math3D::Vector2) | Math3D::Vector2 | inline |
setOrthogonal(const Vector2 &v) (defined in Math3D::Vector2) | Math3D::Vector2 | inline |
setPerpendicular(const Vector2 &) | Math3D::Vector2 | inline |
setProjection(const Vector2 &, const Vector2 &) | Math3D::Vector2 | inline |
setRotation(Real rads) | Math3D::Vector2 | inline |
setZero() (defined in Math3D::Vector2) | Math3D::Vector2 | inline |
sub(const Vector2 &a, const Vector2 &b) (defined in Math3D::Vector2) | Math3D::Vector2 | inline |
Vector2() (defined in Math3D::Vector2) | Math3D::Vector2 | |
Vector2(const Vector2 &) (defined in Math3D::Vector2) | Math3D::Vector2 | |
Vector2(Real x) (defined in Math3D::Vector2) | Math3D::Vector2 | |
Vector2(Real x, Real y) (defined in Math3D::Vector2) | Math3D::Vector2 | |
Vector2(const Real *data) (defined in Math3D::Vector2) | Math3D::Vector2 | explicit |
Write(File &) const (defined in Math3D::Vector2) | Math3D::Vector2 | |
x (defined in Math3D::Vector2) | Math3D::Vector2 | |
y (defined in Math3D::Vector2) | Math3D::Vector2 |