After enum value (defined in SplineTimeBase) | SplineTimeBase | |
Before enum value (defined in SplineTimeBase) | SplineTimeBase | |
beginTime() const (defined in SplineTimeBase) | SplineTimeBase | inline |
cleanup() (defined in SplineBase< KeyBezierCubic< Vector3 >, Vector3 >) | SplineBase< KeyBezierCubic< Vector3 >, Vector3 > | virtual |
copyTimeBase(const SplineTimeBase &) (defined in SplineTimeBase) | SplineTimeBase | |
deleteKey(int key) (defined in SplineBase< KeyBezierCubic< Vector3 >, Vector3 >) | SplineBase< KeyBezierCubic< Vector3 >, Vector3 > | |
During enum value (defined in SplineTimeBase) | SplineTimeBase | |
endTime() const (defined in SplineTimeBase) | SplineTimeBase | inline |
eval(int seg, Real u, Vector3 &out) const (defined in SplineBezierCubic< Vector3 >) | SplineBezierCubic< Vector3 > | inlinevirtual |
evaluate(SplineIterator &, Vector3 &out) const (defined in SplineBase< KeyBezierCubic< Vector3 >, Vector3 >) | SplineBase< KeyBezierCubic< Vector3 >, Vector3 > | |
flags (defined in SplineTimeBase) | SplineTimeBase | protected |
fromHermite(const SplineHermite< Vector3 > &s) (defined in SplineBezierCubic< Vector3 >) | SplineBezierCubic< Vector3 > | |
getCPIn(int i) (defined in SplineBezierCubic< Vector3 >) | SplineBezierCubic< Vector3 > | inline |
getCPIn(int i) const (defined in SplineBezierCubic< Vector3 >) | SplineBezierCubic< Vector3 > | inline |
getCPOut(int i) (defined in SplineBezierCubic< Vector3 >) | SplineBezierCubic< Vector3 > | inline |
getCPOut(int i) const (defined in SplineBezierCubic< Vector3 >) | SplineBezierCubic< Vector3 > | inline |
getKey(int i) (defined in SplineBase< KeyBezierCubic< Vector3 >, Vector3 >) | SplineBase< KeyBezierCubic< Vector3 >, Vector3 > | inline |
getKey(int i) const (defined in SplineBase< KeyBezierCubic< Vector3 >, Vector3 >) | SplineBase< KeyBezierCubic< Vector3 >, Vector3 > | inline |
getNumKeys() const (defined in SplineBezierCubic< Vector3 >) | SplineBezierCubic< Vector3 > | inline |
getNumSegments() const (defined in SplineBezierCubic< Vector3 >) | SplineBezierCubic< Vector3 > | inline |
getPoint(int i) (defined in SplineBezierCubic< Vector3 >) | SplineBezierCubic< Vector3 > | inline |
getPoint(int i) const (defined in SplineBezierCubic< Vector3 >) | SplineBezierCubic< Vector3 > | inline |
getTime(int i) (defined in SplineTimeBase) | SplineTimeBase | inline |
getTime(int i) const (defined in SplineTimeBase) | SplineTimeBase | inline |
InfinityBehavior enum name (defined in SplineTimeBase) | SplineTimeBase | |
InfinityEnd enum value (defined in SplineTimeBase) | SplineTimeBase | |
InfinityLoop enum value (defined in SplineTimeBase) | SplineTimeBase | |
infinityMap(Real t) const (defined in SplineTimeBase) | SplineTimeBase | protected |
init(int numKeys) (defined in SplineBase< KeyBezierCubic< Vector3 >, Vector3 >) | SplineBase< KeyBezierCubic< Vector3 >, Vector3 > | virtual |
insertKey(Real time, int pos=-1) (defined in SplineBase< KeyBezierCubic< Vector3 >, Vector3 >) | SplineBase< KeyBezierCubic< Vector3 >, Vector3 > | |
isLooping() const (defined in SplineTimeBase) | SplineTimeBase | inline |
keys (defined in SplineBase< KeyBezierCubic< Vector3 >, Vector3 >) | SplineBase< KeyBezierCubic< Vector3 >, Vector3 > | |
length() const (defined in SplineTimeBase) | SplineTimeBase | inline |
mapSegmentU(int seg, Real t) const (defined in SplineTimeBase) | SplineTimeBase | inlineprotected |
operator=(const SplineBase< KeyBezierCubic< Vector3 >, Vector3 > &) (defined in SplineBase< KeyBezierCubic< Vector3 >, Vector3 >) | SplineBase< KeyBezierCubic< Vector3 >, Vector3 > | |
operator=(const SplineTimeBase &) (defined in SplineTimeBase) | SplineTimeBase | |
ParentT typedef (defined in SplineBezierCubic< Vector3 >) | SplineBezierCubic< Vector3 > | |
PathTranslationBezier() (defined in PathTranslationBezier) | PathTranslationBezier | |
PathTranslationBezier(const PathTranslationBezier &rhs) (defined in PathTranslationBezier) | PathTranslationBezier | |
Read(File &) (defined in SplineBase< KeyBezierCubic< Vector3 >, Vector3 >) | SplineBase< KeyBezierCubic< Vector3 >, Vector3 > | virtual |
resize(int numKeys) (defined in SplineTimeBase) | SplineTimeBase | virtual |
seek(SplineIterator &) const (defined in SplineTimeBase) | SplineTimeBase | |
setCPIn(int k, const Vector3 &pos) (defined in PathTranslationBezier) | PathTranslationBezier | inline |
setCPOut(int k, const Vector3 &pos) (defined in PathTranslationBezier) | PathTranslationBezier | inline |
setInfinityBehavior(InfinityBehavior b) (defined in SplineTimeBase) | SplineTimeBase | inline |
setKey(int k, float time, const Vector3 &pos) (defined in PathTranslationBezier) | PathTranslationBezier | |
setKeyInTangent(int k, const Vector3 &tang) (defined in PathTranslationBezier) | PathTranslationBezier | |
setKeyOutTangent(int k, const Vector3 &tang) (defined in PathTranslationBezier) | PathTranslationBezier | |
smoothKey(int k, float tension=0.5, bool smooth_wrap=false) (defined in PathTranslationBezier) | PathTranslationBezier | |
SplineBase() (defined in SplineBase< KeyBezierCubic< Vector3 >, Vector3 >) | SplineBase< KeyBezierCubic< Vector3 >, Vector3 > | |
SplineTimeBase() (defined in SplineTimeBase) | SplineTimeBase | |
times (defined in SplineTimeBase) | SplineTimeBase | protected |
TimeStatus enum name (defined in SplineTimeBase) | SplineTimeBase | |
timeTransform(Real scale, Real offset) (defined in SplineTimeBase) | SplineTimeBase | |
toHermite(SplineHermite< Vector3 > &s) const (defined in SplineBezierCubic< Vector3 >) | SplineBezierCubic< Vector3 > | |
Write(File &) const (defined in SplineBase< KeyBezierCubic< Vector3 >, Vector3 >) | SplineBase< KeyBezierCubic< Vector3 >, Vector3 > | virtual |