KrisLibrary  1.0.0
Math3D::Vector4 Member List

This is the complete list of members for Math3D::Vector4, including all inherited members.

add(const Vector4 &a, const Vector4 &b) (defined in Math3D::Vector4)Math3D::Vector4inline
add(const Vector4 &a, const Vector3 &b) (defined in Math3D::Vector4)Math3D::Vector4inline
data (defined in Math3D::Vector4)Math3D::Vector4
distance(const Vector4 &a) const (defined in Math3D::Vector4)Math3D::Vector4inline
distanceSquared(const Vector4 &a) const (defined in Math3D::Vector4)Math3D::Vector4inline
div(const Vector4 &a, Real b) (defined in Math3D::Vector4)Math3D::Vector4inline
dot(const Vector4 &a) const (defined in Math3D::Vector4)Math3D::Vector4inline
dot3(const Vector4 &a) const (defined in Math3D::Vector4)Math3D::Vector4inline
dot3(const Vector3 &a) const (defined in Math3D::Vector4)Math3D::Vector4inline
get(Vector4 &) const (defined in Math3D::Vector4)Math3D::Vector4inline
get(Real &x, Real &y, Real &z, Real &w) const (defined in Math3D::Vector4)Math3D::Vector4inline
get(Real data[4]) const (defined in Math3D::Vector4)Math3D::Vector4inline
get(Vector3 &) const (defined in Math3D::Vector4)Math3D::Vector4inline
getNegative(Vector4 &) const (defined in Math3D::Vector4)Math3D::Vector4inline
getNormalized(Vector4 &) const (defined in Math3D::Vector4)Math3D::Vector4inline
inplaceDiv(Real) (defined in Math3D::Vector4)Math3D::Vector4inline
inplaceMul(Real) (defined in Math3D::Vector4)Math3D::Vector4inline
inplaceNegative() (defined in Math3D::Vector4)Math3D::Vector4inline
inplaceNormalize() (defined in Math3D::Vector4)Math3D::Vector4inline
isEqual(const Vector4 &, Real eps=Zero) const (defined in Math3D::Vector4)Math3D::Vector4inline
isZero(Real eps=Zero) const (defined in Math3D::Vector4)Math3D::Vector4inline
length() const (defined in Math3D::Vector4)Math3D::Vector4inline
madd(const Vector4 &a, Real b) (defined in Math3D::Vector4)Math3D::Vector4inline
maxAbsElement(int *index=NULL) const (defined in Math3D::Vector4)Math3D::Vector4inline
maxElement(int *index=NULL) const (defined in Math3D::Vector4)Math3D::Vector4inline
minAbsElement(int *index=NULL) const (defined in Math3D::Vector4)Math3D::Vector4inline
minElement(int *index=NULL) const (defined in Math3D::Vector4)Math3D::Vector4inline
mul(const Vector4 &a, Real b) (defined in Math3D::Vector4)Math3D::Vector4inline
norm() const (defined in Math3D::Vector4)Math3D::Vector4inline
normSquared() const (defined in Math3D::Vector4)Math3D::Vector4inline
operator const Real *() const (defined in Math3D::Vector4)Math3D::Vector4inline
operator Real *() (defined in Math3D::Vector4)Math3D::Vector4inline
operator Vector3() const (defined in Math3D::Vector4)Math3D::Vector4inline
operator!=(const Vector4 &) const (defined in Math3D::Vector4)Math3D::Vector4inline
operator*=(Real) (defined in Math3D::Vector4)Math3D::Vector4inline
operator+=(const Vector4 &) (defined in Math3D::Vector4)Math3D::Vector4inline
operator+=(const Vector3 &) (defined in Math3D::Vector4)Math3D::Vector4inline
operator-=(const Vector4 &) (defined in Math3D::Vector4)Math3D::Vector4inline
operator-=(const Vector3 &) (defined in Math3D::Vector4)Math3D::Vector4inline
operator/=(Real) (defined in Math3D::Vector4)Math3D::Vector4inline
operator=(const Vector4 &) (defined in Math3D::Vector4)Math3D::Vector4inline
operator==(const Vector4 &) const (defined in Math3D::Vector4)Math3D::Vector4inline
operator[](int) (defined in Math3D::Vector4)Math3D::Vector4inline
operator[](int) const (defined in Math3D::Vector4)Math3D::Vector4inline
Read(File &) (defined in Math3D::Vector4)Math3D::Vector4
set(const Vector4 &) (defined in Math3D::Vector4)Math3D::Vector4inline
set(Real x) (defined in Math3D::Vector4)Math3D::Vector4inline
set(Real x, Real y, Real z, Real w=One) (defined in Math3D::Vector4)Math3D::Vector4inline
set(const Real *data) (defined in Math3D::Vector4)Math3D::Vector4inline
setHomogeneous(const Vector3 &)Math3D::Vector4inline
setMaximum(const Vector4 &, const Vector4 &) (defined in Math3D::Vector4)Math3D::Vector4inline
setMaximum(const Vector4 &) (defined in Math3D::Vector4)Math3D::Vector4inline
setMinimum(const Vector4 &, const Vector4 &) (defined in Math3D::Vector4)Math3D::Vector4inline
setMinimum(const Vector4 &) (defined in Math3D::Vector4)Math3D::Vector4inline
setNegative(const Vector4 &) (defined in Math3D::Vector4)Math3D::Vector4inline
setNormalized(const Vector4 &) (defined in Math3D::Vector4)Math3D::Vector4inline
setProjection(const Vector4 &, const Vector4 &) (defined in Math3D::Vector4)Math3D::Vector4inline
setVector(const Vector3 &)Math3D::Vector4inline
setZero() (defined in Math3D::Vector4)Math3D::Vector4inline
sub(const Vector4 &a, const Vector4 &b) (defined in Math3D::Vector4)Math3D::Vector4inline
sub(const Vector4 &a, const Vector3 &b) (defined in Math3D::Vector4)Math3D::Vector4inline
Vector4() (defined in Math3D::Vector4)Math3D::Vector4
Vector4(const Vector4 &) (defined in Math3D::Vector4)Math3D::Vector4
Vector4(Real x) (defined in Math3D::Vector4)Math3D::Vector4
Vector4(Real x, Real y, Real z, Real w=One) (defined in Math3D::Vector4)Math3D::Vector4
Vector4(const Real *data) (defined in Math3D::Vector4)Math3D::Vector4explicit
Vector4(const Vector3 &) (defined in Math3D::Vector4)Math3D::Vector4explicit
w (defined in Math3D::Vector4)Math3D::Vector4
Write(File &) const (defined in Math3D::Vector4)Math3D::Vector4
x (defined in Math3D::Vector4)Math3D::Vector4
y (defined in Math3D::Vector4)Math3D::Vector4
z (defined in Math3D::Vector4)Math3D::Vector4