KrisLibrary
1.0.0
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This is the complete list of members for Math3D::Vector4, including all inherited members.
add(const Vector4 &a, const Vector4 &b) (defined in Math3D::Vector4) | Math3D::Vector4 | inline |
add(const Vector4 &a, const Vector3 &b) (defined in Math3D::Vector4) | Math3D::Vector4 | inline |
data (defined in Math3D::Vector4) | Math3D::Vector4 | |
distance(const Vector4 &a) const (defined in Math3D::Vector4) | Math3D::Vector4 | inline |
distanceSquared(const Vector4 &a) const (defined in Math3D::Vector4) | Math3D::Vector4 | inline |
div(const Vector4 &a, Real b) (defined in Math3D::Vector4) | Math3D::Vector4 | inline |
dot(const Vector4 &a) const (defined in Math3D::Vector4) | Math3D::Vector4 | inline |
dot3(const Vector4 &a) const (defined in Math3D::Vector4) | Math3D::Vector4 | inline |
dot3(const Vector3 &a) const (defined in Math3D::Vector4) | Math3D::Vector4 | inline |
get(Vector4 &) const (defined in Math3D::Vector4) | Math3D::Vector4 | inline |
get(Real &x, Real &y, Real &z, Real &w) const (defined in Math3D::Vector4) | Math3D::Vector4 | inline |
get(Real data[4]) const (defined in Math3D::Vector4) | Math3D::Vector4 | inline |
get(Vector3 &) const (defined in Math3D::Vector4) | Math3D::Vector4 | inline |
getNegative(Vector4 &) const (defined in Math3D::Vector4) | Math3D::Vector4 | inline |
getNormalized(Vector4 &) const (defined in Math3D::Vector4) | Math3D::Vector4 | inline |
inplaceDiv(Real) (defined in Math3D::Vector4) | Math3D::Vector4 | inline |
inplaceMul(Real) (defined in Math3D::Vector4) | Math3D::Vector4 | inline |
inplaceNegative() (defined in Math3D::Vector4) | Math3D::Vector4 | inline |
inplaceNormalize() (defined in Math3D::Vector4) | Math3D::Vector4 | inline |
isEqual(const Vector4 &, Real eps=Zero) const (defined in Math3D::Vector4) | Math3D::Vector4 | inline |
isZero(Real eps=Zero) const (defined in Math3D::Vector4) | Math3D::Vector4 | inline |
length() const (defined in Math3D::Vector4) | Math3D::Vector4 | inline |
madd(const Vector4 &a, Real b) (defined in Math3D::Vector4) | Math3D::Vector4 | inline |
maxAbsElement(int *index=NULL) const (defined in Math3D::Vector4) | Math3D::Vector4 | inline |
maxElement(int *index=NULL) const (defined in Math3D::Vector4) | Math3D::Vector4 | inline |
minAbsElement(int *index=NULL) const (defined in Math3D::Vector4) | Math3D::Vector4 | inline |
minElement(int *index=NULL) const (defined in Math3D::Vector4) | Math3D::Vector4 | inline |
mul(const Vector4 &a, Real b) (defined in Math3D::Vector4) | Math3D::Vector4 | inline |
norm() const (defined in Math3D::Vector4) | Math3D::Vector4 | inline |
normSquared() const (defined in Math3D::Vector4) | Math3D::Vector4 | inline |
operator const Real *() const (defined in Math3D::Vector4) | Math3D::Vector4 | inline |
operator Real *() (defined in Math3D::Vector4) | Math3D::Vector4 | inline |
operator Vector3() const (defined in Math3D::Vector4) | Math3D::Vector4 | inline |
operator!=(const Vector4 &) const (defined in Math3D::Vector4) | Math3D::Vector4 | inline |
operator*=(Real) (defined in Math3D::Vector4) | Math3D::Vector4 | inline |
operator+=(const Vector4 &) (defined in Math3D::Vector4) | Math3D::Vector4 | inline |
operator+=(const Vector3 &) (defined in Math3D::Vector4) | Math3D::Vector4 | inline |
operator-=(const Vector4 &) (defined in Math3D::Vector4) | Math3D::Vector4 | inline |
operator-=(const Vector3 &) (defined in Math3D::Vector4) | Math3D::Vector4 | inline |
operator/=(Real) (defined in Math3D::Vector4) | Math3D::Vector4 | inline |
operator=(const Vector4 &) (defined in Math3D::Vector4) | Math3D::Vector4 | inline |
operator==(const Vector4 &) const (defined in Math3D::Vector4) | Math3D::Vector4 | inline |
operator[](int) (defined in Math3D::Vector4) | Math3D::Vector4 | inline |
operator[](int) const (defined in Math3D::Vector4) | Math3D::Vector4 | inline |
Read(File &) (defined in Math3D::Vector4) | Math3D::Vector4 | |
set(const Vector4 &) (defined in Math3D::Vector4) | Math3D::Vector4 | inline |
set(Real x) (defined in Math3D::Vector4) | Math3D::Vector4 | inline |
set(Real x, Real y, Real z, Real w=One) (defined in Math3D::Vector4) | Math3D::Vector4 | inline |
set(const Real *data) (defined in Math3D::Vector4) | Math3D::Vector4 | inline |
setHomogeneous(const Vector3 &) | Math3D::Vector4 | inline |
setMaximum(const Vector4 &, const Vector4 &) (defined in Math3D::Vector4) | Math3D::Vector4 | inline |
setMaximum(const Vector4 &) (defined in Math3D::Vector4) | Math3D::Vector4 | inline |
setMinimum(const Vector4 &, const Vector4 &) (defined in Math3D::Vector4) | Math3D::Vector4 | inline |
setMinimum(const Vector4 &) (defined in Math3D::Vector4) | Math3D::Vector4 | inline |
setNegative(const Vector4 &) (defined in Math3D::Vector4) | Math3D::Vector4 | inline |
setNormalized(const Vector4 &) (defined in Math3D::Vector4) | Math3D::Vector4 | inline |
setProjection(const Vector4 &, const Vector4 &) (defined in Math3D::Vector4) | Math3D::Vector4 | inline |
setVector(const Vector3 &) | Math3D::Vector4 | inline |
setZero() (defined in Math3D::Vector4) | Math3D::Vector4 | inline |
sub(const Vector4 &a, const Vector4 &b) (defined in Math3D::Vector4) | Math3D::Vector4 | inline |
sub(const Vector4 &a, const Vector3 &b) (defined in Math3D::Vector4) | Math3D::Vector4 | inline |
Vector4() (defined in Math3D::Vector4) | Math3D::Vector4 | |
Vector4(const Vector4 &) (defined in Math3D::Vector4) | Math3D::Vector4 | |
Vector4(Real x) (defined in Math3D::Vector4) | Math3D::Vector4 | |
Vector4(Real x, Real y, Real z, Real w=One) (defined in Math3D::Vector4) | Math3D::Vector4 | |
Vector4(const Real *data) (defined in Math3D::Vector4) | Math3D::Vector4 | explicit |
Vector4(const Vector3 &) (defined in Math3D::Vector4) | Math3D::Vector4 | explicit |
w (defined in Math3D::Vector4) | Math3D::Vector4 | |
Write(File &) const (defined in Math3D::Vector4) | Math3D::Vector4 | |
x (defined in Math3D::Vector4) | Math3D::Vector4 | |
y (defined in Math3D::Vector4) | Math3D::Vector4 | |
z (defined in Math3D::Vector4) | Math3D::Vector4 |