KrisLibrary  1.0.0
Math3D::QuaternionRotation Member List

This is the complete list of members for Math3D::QuaternionRotation, including all inherited members.

add(const Quaternion &a, const Quaternion &b) (defined in Math::Quaternion)Math::Quaternioninline
add(const Quaternion &a, Real b) (defined in Math::Quaternion)Math::Quaternioninline
data (defined in Math::Quaternion)Math::Quaternion
div(const Quaternion &a, const Quaternion &b) (defined in Math::Quaternion)Math::Quaternion
div(const Quaternion &a, Real b) (defined in Math::Quaternion)Math::Quaternioninline
get(Quaternion &) const (defined in Math::Quaternion)Math::Quaternioninline
get(Real &w, Real *im) const (defined in Math::Quaternion)Math::Quaternioninline
get(Real &w, Real &x, Real &y, Real &z) const (defined in Math::Quaternion)Math::Quaternioninline
getAngleAxis(AngleAxisRotation &) const (defined in Math3D::QuaternionRotation)Math3D::QuaternionRotation
getConjugate(Quaternion &) const (defined in Math::Quaternion)Math::Quaternioninline
getInverse(Quaternion &) const (defined in Math::Quaternion)Math::Quaternioninline
getMatrix(Matrix3 &) const (defined in Math3D::QuaternionRotation)Math3D::QuaternionRotation
getMoment(MomentRotation &) const (defined in Math3D::QuaternionRotation)Math3D::QuaternionRotation
getNegative(Quaternion &) const (defined in Math::Quaternion)Math::Quaternioninline
getNormalized(Quaternion &) const (defined in Math::Quaternion)Math::Quaternioninline
imNorm() const (defined in Math::Quaternion)Math::Quaternioninline
inplaceConjugate() (defined in Math::Quaternion)Math::Quaternioninline
inplaceInverse() (defined in Math::Quaternion)Math::Quaternioninline
inplaceNegative() (defined in Math::Quaternion)Math::Quaternioninline
inplaceNormalize() (defined in Math::Quaternion)Math::Quaternioninline
inplaceScale(Real) (defined in Math::Quaternion)Math::Quaternioninline
isInvertible() const (defined in Math::Quaternion)Math::Quaternioninline
madd(const Quaternion &a, const Quaternion &b) (defined in Math::Quaternion)Math::Quaternion
madd(const Quaternion &a, Real b) (defined in Math::Quaternion)Math::Quaternioninline
mag(const Quaternion &a, Real t) (defined in Math3D::QuaternionRotation)Math3D::QuaternionRotation
mul(const Quaternion &a, const Quaternion &b) (defined in Math::Quaternion)Math::Quaternion
mul(const Quaternion &a, Real b) (defined in Math::Quaternion)Math::Quaternioninline
norm() const (defined in Math::Quaternion)Math::Quaternioninline
normSquared() const (defined in Math::Quaternion)Math::Quaternioninline
operator!=(const Quaternion &) const (defined in Math::Quaternion)Math::Quaternioninline
operator*=(const Quaternion &) (defined in Math::Quaternion)Math::Quaternioninline
operator*=(Real) (defined in Math::Quaternion)Math::Quaternioninline
operator+=(const Quaternion &) (defined in Math::Quaternion)Math::Quaternioninline
operator+=(Real) (defined in Math::Quaternion)Math::Quaternioninline
operator-=(const Quaternion &) (defined in Math::Quaternion)Math::Quaternioninline
operator-=(Real) (defined in Math::Quaternion)Math::Quaternioninline
operator/=(const Quaternion &) (defined in Math::Quaternion)Math::Quaternioninline
operator/=(Real) (defined in Math::Quaternion)Math::Quaternioninline
operator=(const Quaternion &) (defined in Math::Quaternion)Math::Quaternioninline
operator=(Real) (defined in Math::Quaternion)Math::Quaternioninline
operator==(const Quaternion &) const (defined in Math::Quaternion)Math::Quaternioninline
Quaternion() (defined in Math::Quaternion)Math::Quaternion
Quaternion(const Quaternion &) (defined in Math::Quaternion)Math::Quaternion
Quaternion(Real w) (defined in Math::Quaternion)Math::Quaternion
Quaternion(Real w, const Real *im) (defined in Math::Quaternion)Math::Quaternion
Quaternion(Real w, Real x, Real y, Real z) (defined in Math::Quaternion)Math::Quaternion
QuaternionRotation() (defined in Math3D::QuaternionRotation)Math3D::QuaternionRotation
QuaternionRotation(const QuaternionRotation &) (defined in Math3D::QuaternionRotation)Math3D::QuaternionRotation
QuaternionRotation(const Quaternion &) (defined in Math3D::QuaternionRotation)Math3D::QuaternionRotation
QuaternionRotation(Real w, Real x, Real y, Real z) (defined in Math3D::QuaternionRotation)Math3D::QuaternionRotation
Read(File &) (defined in Math::Quaternion)Math::Quaternion
set(const QuaternionRotation &q) (defined in Math3D::QuaternionRotation)Math3D::QuaternionRotationinline
set(const Quaternion &) (defined in Math::Quaternion)Math::Quaternioninline
set(Real w) (defined in Math::Quaternion)Math::Quaternioninline
set(Real w, const Real *im) (defined in Math::Quaternion)Math::Quaternioninline
set(Real w, Real x, Real y, Real z) (defined in Math::Quaternion)Math::Quaternioninline
setAngleAxis(const AngleAxisRotation &) (defined in Math3D::QuaternionRotation)Math3D::QuaternionRotation
setConjugate(const Quaternion &) (defined in Math::Quaternion)Math::Quaternioninline
setExp(const Quaternion &) (defined in Math::Quaternion)Math::Quaternion
setIdentity() (defined in Math3D::QuaternionRotation)Math3D::QuaternionRotationinline
setInverse(const Quaternion &) (defined in Math::Quaternion)Math::Quaternioninline
setLog(const Quaternion &, int n=0) (defined in Math::Quaternion)Math::Quaternion
setMatrix(const Matrix3 &) (defined in Math3D::QuaternionRotation)Math3D::QuaternionRotation
setMoment(const MomentRotation &) (defined in Math3D::QuaternionRotation)Math3D::QuaternionRotation
setNegative(const Quaternion &) (defined in Math::Quaternion)Math::Quaternioninline
setNormalized(const Quaternion &) (defined in Math::Quaternion)Math::Quaternioninline
setPow(const Quaternion &, Real) (defined in Math::Quaternion)Math::Quaternion
setZero() (defined in Math::Quaternion)Math::Quaternioninline
slerp(const Quaternion &a, const Quaternion &b, Real t) (defined in Math3D::QuaternionRotation)Math3D::QuaternionRotation
sub(const Quaternion &a, const Quaternion &b) (defined in Math::Quaternion)Math::Quaternioninline
sub(const Quaternion &a, Real b) (defined in Math::Quaternion)Math::Quaternioninline
transform(const Vector3 &a, Vector3 &out) const (defined in Math3D::QuaternionRotation)Math3D::QuaternionRotation
w (defined in Math::Quaternion)Math::Quaternion
Write(File &) const (defined in Math::Quaternion)Math::Quaternion
x (defined in Math::Quaternion)Math::Quaternion
y (defined in Math::Quaternion)Math::Quaternion
z (defined in Math::Quaternion)Math::Quaternion