_TriBFS(int start, TriMeshTraversalCallback &callback) (defined in Meshing::TriMeshWithTopology) | Meshing::TriMeshWithTopology | |
_VertexBFS(int start, TriMeshTraversalCallback &callback) (defined in Meshing::TriMeshWithTopology) | Meshing::TriMeshWithTopology | |
AppendIncidentTris(int v, vector< int > &t) const | Meshing::TriMesh | |
BeginTriWalk() (defined in Meshing::TriMeshWithTopology) | Meshing::TriMeshWithTopology | |
BeginVertexWalk() (defined in Meshing::TriMeshWithTopology) | Meshing::TriMeshWithTopology | |
CalcIncidentTris() (defined in Meshing::TriMeshWithTopology) | Meshing::TriMeshWithTopology | |
CalcTriNeighbors() (defined in Meshing::TriMeshWithTopology) | Meshing::TriMeshWithTopology | |
CalcVertexNeighbors() (defined in Meshing::TriMeshWithTopology) | Meshing::TriMeshWithTopology | |
ClearTopology() (defined in Meshing::TriMeshWithTopology) | Meshing::TriMeshWithTopology | |
ClosestPoint(const Vector3 &pt, Vector3 &cp) const (defined in Meshing::TriMesh) | Meshing::TriMesh | |
CollisionMesh() (defined in Geometry::CollisionMesh) | Geometry::CollisionMesh | |
CollisionMesh(const CollisionMesh &model) (defined in Geometry::CollisionMesh) | Geometry::CollisionMesh | |
CollisionMesh(const Meshing::TriMesh &mesh) (defined in Geometry::CollisionMesh) | Geometry::CollisionMesh | explicit |
CollisionMesh(const Meshing::TriMeshWithTopology &mesh) (defined in Geometry::CollisionMesh) | Geometry::CollisionMesh | explicit |
currentTransform (defined in Geometry::CollisionMesh) | Geometry::CollisionMesh | |
FlipFaces() (defined in Meshing::TriMesh) | Meshing::TriMesh | |
GetAABB(Vector3 &bmin, Vector3 &bmax) const (defined in Meshing::TriMesh) | Meshing::TriMesh | |
GetAdjacentTri(int tri, int e) const | Meshing::TriMesh | |
GetEdge(int tri, int e, int &v1, int &v2) const | Meshing::TriMesh | |
GetIncidentTris(int v, vector< int > &tris) const | Meshing::TriMesh | |
GetTransform(RigidTransform &f) const (defined in Geometry::CollisionMesh) | Geometry::CollisionMesh | inline |
GetTriangle(int tri, Triangle3D &t) const | Meshing::TriMesh | |
incidentTris | Meshing::TriMeshWithTopology | |
InitCollisions() (defined in Geometry::CollisionMesh) | Geometry::CollisionMesh | |
Intersects(const Plane3D &) const (defined in Meshing::TriMesh) | Meshing::TriMesh | |
IsConsistent() (defined in Meshing::TriMeshWithTopology) | Meshing::TriMeshWithTopology | |
IsValid() const (defined in Meshing::TriMesh) | Meshing::TriMesh | |
Load(const char *fn) (defined in Meshing::TriMesh) | Meshing::TriMesh | |
Merge(const vector< TriMesh > &meshes) (defined in Meshing::TriMesh) | Meshing::TriMesh | |
MergeWith(const TriMesh &mesh) (defined in Meshing::TriMesh) | Meshing::TriMesh | |
operator=(const CollisionMesh &model) (defined in Geometry::CollisionMesh) | Geometry::CollisionMesh | |
PlaneSplits(const Plane3D &, Real &dmin, Real &dmax) const (defined in Meshing::TriMesh) | Meshing::TriMesh | |
pqpModel (defined in Geometry::CollisionMesh) | Geometry::CollisionMesh | |
RayCast(const Ray3D &r, Vector3 &pt) const (defined in Meshing::TriMesh) | Meshing::TriMesh | |
RemoveUnusedVerts() (defined in Meshing::TriMesh) | Meshing::TriMesh | |
Save(const char *fn) const (defined in Meshing::TriMesh) | Meshing::TriMesh | |
SplitEdge(int tri, int e, const Vector3 &newPt) (defined in Meshing::TriMeshWithTopology) | Meshing::TriMeshWithTopology | |
Transform(const Matrix4 &mat) (defined in Meshing::TriMesh) | Meshing::TriMesh | |
Tri typedef (defined in Meshing::TriMesh) | Meshing::TriMesh | |
TriangleNormal(int tri) const | Meshing::TriMesh | |
TriangleVertex(int tri, int v) | Meshing::TriMesh | |
TriangleVertex(int tri, int v) const (defined in Meshing::TriMesh) | Meshing::TriMesh | |
TriBFS(TriMeshTraversalCallback &callback) (defined in Meshing::TriMeshWithTopology) | Meshing::TriMeshWithTopology | |
TriNeighbors typedef | Meshing::TriMeshWithTopology | |
triNeighbors | Meshing::TriMeshWithTopology | |
tris (defined in Meshing::TriMesh) | Meshing::TriMesh | |
UpdateTransform(const RigidTransform &f) (defined in Geometry::CollisionMesh) | Geometry::CollisionMesh | inline |
VertexBFS(TriMeshTraversalCallback &callback) (defined in Meshing::TriMeshWithTopology) | Meshing::TriMeshWithTopology | |
vertexNeighbors | Meshing::TriMeshWithTopology | |
verts (defined in Meshing::TriMesh) | Meshing::TriMesh | |
visited | Meshing::TriMeshWithTopology | |
~CollisionMesh() (defined in Geometry::CollisionMesh) | Geometry::CollisionMesh | |