14 #include <KrisLibrary/math3d/geometry3d.h> 22 int PointOverlap(
const Vector3& pt)
const;
24 int LineOverlap(
const Line3D& pt, Real& tmin, Real& tmax)
const;
26 void Transform(
const Matrix4& m);
29 std::vector<Plane3D> planes;
A 3D vector class.
Definition: math3d/primitives.h:136
Definition: camera/clip.h:19
A 4x4 matrix class.
Definition: math3d/primitives.h:626
Contains all the definitions in the Math3D package.
Definition: AnyGeometry.h:13
A 3D line class.
Definition: Line3D.h:18