1 #ifndef GL_GLUI_NAVIGATION_PROGRAM_H 2 #define GL_GLUI_NAVIGATION_PROGRAM_H 5 #include <KrisLibrary/math3d/geometry3d.h> 6 #include <KrisLibrary/camera/viewport.h> 7 #include <KrisLibrary/Timer.h> 8 #include "GLUIProgram.h" 19 virtual void Handle_Display();
20 virtual void Handle_Reshape(
int w,
int h);
21 virtual void Handle_Click(
int button,
int state,
int x,
int y);
22 virtual void Handle_Drag(
int x,
int y);
23 virtual void Handle_Keypress(
unsigned char key,
int x,
int y);
27 virtual void SetWorldLights() {}
28 virtual void RenderWorld() {}
29 virtual void RenderScreen() {}
31 virtual void BeginDrag(
int x,
int y,
int button,
int modifiers);
32 virtual void DoDrag(
int dx,
int dy,
int button,
int modifiers);
33 virtual void EndDrag(
int x,
int y,
int button,
int modifiers);
34 virtual void DoFreeDrag(
int dx,
int dy,
int button);
35 virtual void DoCtrlDrag(
int dx,
int dy,
int button);
36 virtual void DoAltDrag(
int dx,
int dy,
int button);
37 virtual void DoShiftDrag(
int dx,
int dy,
int button);
39 void DragPan(
int dx,
int dy);
40 void DragRotate(
int dx,
int dy);
41 void DragZoom(
int dx,
int dy);
42 void DragTruck(
int dx,
int dy);
44 void Set2DMode(
bool mode=
true);
45 void DisplayCameraTarget();
48 void WriteDisplaySettings(std::ostream& out)
const;
49 void ReadDisplaySettings(std::istream& in);
53 int oldmousex,oldmousey;
54 int clickButton, clickModifiers;
58 int show_view_target;
float t_hide_view_target;
59 double last_frame_time;
60 bool show_frames_per_second;
virtual void Handle_Idle()
by default, turns off idle callbacks to save cpu
Definition: GLUINavigationProgram.cpp:456
A 3D axis-aligned bounding box.
Definition: AABB3D.h:13
virtual bool Initialize()
overrideable
Definition: GLUINavigationProgram.cpp:368
Definition: GLUIProgram.h:6
A class containing viewport / camera information. This uses OpenGL coordinate convention in which x i...
Definition: viewport.h:11
A 3D navigation program based on GLUI.
Definition: GLUINavigationProgram.h:14