KrisLibrary  1.0.0
GLOffscreenContext.h
1 #ifndef _GLDRAW_OFFSCREEN_CONTEXT_H
2 #define _GLDRAW_OFFSCREEN_CONTEXT_H
3 
4 namespace GLDraw {
5 
10 {
11 public:
14  bool setup();
15  void destroy();
16  bool makeCurrent();
17 
18  void* data; //opaque pointer
19 };
20 
21 } //namespace GLDraw
22 
23 #endif
24 
A way to draw to an offscreen buffer. Currently only works with XWindows.
Definition: GLOffscreenContext.h:9
Contains all definitions in the GLDraw package.
Definition: AnyGeometry.h:14