KrisLibrary  1.0.0
Public Attributes | List of all members
Geometry::PointRay3D Struct Reference

A 3D point or infinite ray. Note: rays should be normalized unit vectors. More...

#include <rayprimitives.h>

Inheritance diagram for Geometry::PointRay3D:
Math3D::Vector3

Public Attributes

bool isRay
 
- Public Attributes inherited from Math3D::Vector3
union {
   Real   data [3]
 
   struct {
      Real   x
 
      Real   y
 
      Real   z
 
   } 
 
}; 
 

Additional Inherited Members

- Public Member Functions inherited from Math3D::Vector3
 Vector3 (const Vector3 &)
 
 Vector3 (Real x)
 
 Vector3 (Real x, Real y, Real z)
 
 Vector3 (const Real *data)
 
bool operator== (const Vector3 &) const
 
bool operator!= (const Vector3 &) const
 
const Vector3operator= (const Vector3 &)
 
void operator+= (const Vector3 &)
 
void operator-= (const Vector3 &)
 
void operator*= (Real)
 
void operator/= (Real)
 
Real & operator[] (int)
 
const Real & operator[] (int) const
 
 operator Real * ()
 
 operator const Real * () const
 
void add (const Vector3 &a, const Vector3 &b)
 
void sub (const Vector3 &a, const Vector3 &b)
 
void mul (const Vector3 &a, Real b)
 
void div (const Vector3 &a, Real b)
 
void madd (const Vector3 &a, Real b)
 
Real dot (const Vector3 &a) const
 
Real distance (const Vector3 &a) const
 
Real distanceSquared (const Vector3 &a) const
 
Real norm () const
 
Real normSquared () const
 
Real length () const
 = norm
 
Real minElement (int *index=NULL) const
 
Real maxElement (int *index=NULL) const
 
Real minAbsElement (int *index=NULL) const
 
Real maxAbsElement (int *index=NULL) const
 
void set (const Vector3 &)
 
void set (Real x)
 
void set (Real x, Real y, Real z)
 
void set (const Real *data)
 
void setZero ()
 
void setNegative (const Vector3 &)
 
void setCross (const Vector3 &, const Vector3 &)
 
void setNormalized (const Vector3 &)
 
void setProjection (const Vector3 &, const Vector3 &)
 
void setMinimum (const Vector3 &, const Vector3 &)
 
void setMinimum (const Vector3 &)
 
void setMaximum (const Vector3 &, const Vector3 &)
 
void setMaximum (const Vector3 &)
 
void get (Vector3 &) const
 
void get (Real &x, Real &y, Real &z) const
 
void get (Real data[3]) const
 
void getNegative (Vector3 &) const
 
void getNormalized (Vector3 &) const
 
void getOrthogonalBasis (Vector3 &yb, Vector3 &zb) const
 calculates two unit vectors orthogonal to this vector (and positively oriented)
 
void inplaceNegative ()
 
void inplaceMul (Real)
 
void inplaceDiv (Real)
 
void inplaceNormalize ()
 
bool isZero (Real eps=Zero) const
 
bool isEqual (const Vector3 &, Real eps=Zero) const
 
bool Read (File &)
 
bool Write (File &) const
 

Detailed Description

A 3D point or infinite ray. Note: rays should be normalized unit vectors.


The documentation for this struct was generated from the following file: