KrisLibrary
1.0.0
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Utilities to compute special orthogonal bases (that is, rotation matrices). More...
#include "primitives.h"
Go to the source code of this file.
Namespaces | |
Math3D | |
Contains all the definitions in the Math3D package. | |
Functions | |
void | Math3D::GetCanonicalBasis (const Vector2 &x, Vector2 &y) |
void | Math3D::GetCanonicalBasis (const Vector3 &x, Vector3 &y, Vector3 &z) |
Utilities to compute special orthogonal bases (that is, rotation matrices).