KrisLibrary  1.0.0
Public Member Functions | Public Attributes | List of all members
Geometry::CollisionImplicitSurface Class Reference

An implicit surface (usually signed-distance function) with a fast collision detection data structure. More...

#include <CollisionImplicitSurface.h>

Public Member Functions

 CollisionImplicitSurface (const Meshing::VolumeGrid &vg)
 
 CollisionImplicitSurface (const CollisionImplicitSurface &vg)
 
void InitCollisions ()
 
void DistanceRangeLocal (const AABB3D &bb, Real &vmin, Real &vmax) const
 

Public Attributes

Meshing::VolumeGrid baseGrid
 The original implicit surface.
 
RigidTransform currentTransform
 The transformation of the implicit surface in space.
 
std::vector< Meshing::VolumeGridminHierarchy
 A hierarchy of volume grids of decreasing resolution.
 
std::vector< Meshing::VolumeGridmaxHierarchy
 
std::vector< Real > resolutionMap
 

Detailed Description

An implicit surface (usually signed-distance function) with a fast collision detection data structure.

Member Function Documentation

void Geometry::CollisionImplicitSurface::DistanceRangeLocal ( const AABB3D bb,
Real &  vmin,
Real &  vmax 
) const

O(1) call to get a range of minimum and maximum implicit surface values within a bounding box, expressed in local frame

void Geometry::CollisionImplicitSurface::InitCollisions ( )

Sets up the collision detection data structures. This is automatically called during initialization, and needs to be called any time the implicit surface changes


The documentation for this class was generated from the following files: