1 #ifndef MATH3D_SEGMENT3D_H 2 #define MATH3D_SEGMENT3D_H 15 void getLine(
Line3D& l)
const;
16 void getAABB(
AABB3D& bb)
const;
17 Real distance(
const Point3D& p)
const;
18 Real closestPointParameter(
const Point3D& in)
const;
20 void closestPoint(
const Segment3D&,Real& t,Real& u)
const;
22 void eval(Real t,
Point3D& out)
const;
23 bool intersects(
const AABB3D&)
const;
24 bool intersects(
const AABB3D&, Real& tmin, Real& tmax)
const;
25 Real distance(
const AABB3D& bb)
const;
26 Real distance(
const AABB3D& bb, Real& tclosest,
Point3D& bbclosest)
const;
28 bool Write(
File& f)
const;
33 std::ostream& operator << (std::ostream& out,
const Segment3D& s);
34 std::istream& operator >> (std::istream& in,
Segment3D& s);
A 3D vector class.
Definition: math3d/primitives.h:136
A 3D axis-aligned bounding box.
Definition: AABB3D.h:13
A 4x4 matrix class.
Definition: math3d/primitives.h:626
Contains all the definitions in the Math3D package.
Definition: AnyGeometry.h:13
A 3D line class.
Definition: Line3D.h:18
A cross-platform class for reading/writing binary data.
Definition: File.h:47
Definition: Segment3D.h:12