1 #ifndef MATH3D_LINE3D_H 2 #define MATH3D_LINE3D_H 23 Real closestPointParameter(
const Point3D& in)
const;
25 Real closestPoint(
const Point3D& in,
Point3D& out, Real tmin, Real tmax)
const;
26 Real distance(
const Point3D& pt)
const;
27 void eval(Real t,
Point3D& out)
const;
28 bool intersects(
const Line3D&, Real* t=NULL, Real* u=NULL, Real epsilon=0)
const;
29 void closestPoint(
const Line3D&,Real& t,Real& u)
const;
30 void getAABB(
AABB3D&, Real tmin=-Inf, Real tmax=Inf)
const;
31 bool lineIntersects(
const AABB3D&)
const;
32 bool rayIntersects(
const AABB3D&)
const;
34 bool intersects(
const AABB3D&, Real& tmin, Real& tmax)
const;
35 Real distance(
const AABB3D& bb)
const;
36 Real distance(
const AABB3D& bb, Real& tclosest,
Vector3& bbclosest)
const;
38 bool Write(
File& f)
const;
44 std::ostream& operator << (std::ostream& out,
const Line3D& line);
45 std::istream& operator >> (std::istream& in,
Line3D& line);
A 3D vector class.
Definition: math3d/primitives.h:136
A 3D axis-aligned bounding box.
Definition: AABB3D.h:13
A 4x4 matrix class.
Definition: math3d/primitives.h:626
Contains all the definitions in the Math3D package.
Definition: AnyGeometry.h:13
A 3D line class.
Definition: Line3D.h:18
Contains all definitions in the Math package.
Definition: WorkspaceBound.h:12
A cross-platform class for reading/writing binary data.
Definition: File.h:47
Definition: Segment3D.h:12