1 #ifndef GL_GLUI_PROGRAM_H 2 #define GL_GLUI_PROGRAM_H 12 int Run(
const char *window_title=
"OpenGL Viewer",
unsigned int displayMode=0);
16 virtual void Handle_Display() {}
17 virtual void Handle_Reshape(
int w,
int h) { width=w; height=h; }
18 virtual void Handle_Keypress(
unsigned char key,
int x,
int y){}
19 virtual void Handle_KeypressUp(
unsigned char key,
int x,
int y){}
20 virtual void Handle_Special(
int key,
int x,
int y) {}
21 virtual void Handle_SpecialUp(
int key,
int x,
int y) {}
22 virtual void Handle_Click(
int button,
int state,
int x,
int y){}
23 virtual void Handle_Drag(
int x,
int y){}
24 virtual void Handle_Motion(
int x,
int y){}
40 int saved_width,saved_height;
47 static void DisplayFunc();
48 static void ReshapeFunc(
int w,
int h);
49 static void KeyboardFunc(
unsigned char key,
int x,
int y);
50 static void KeyboardUpFunc(
unsigned char key,
int x,
int y);
51 static void SpecialFunc(
int key,
int x,
int y);
52 static void SpecialUpFunc(
int key,
int x,
int y);
53 static void MouseFunc(
int button,
int state,
int x,
int y);
54 static void MotionFunc(
int x,
int y);
55 static void PassiveMotionFunc(
int x,
int y);
56 static void IdleFunc();
virtual void Handle_Idle()
by default, turns off idle callbacks to save cpu
Definition: GLUIProgram.cpp:197
int Run(const char *window_title="OpenGL Viewer", unsigned int displayMode=0)
if displayMode is non-zero, initializes glut with that display mode
Definition: GLUIProgram.cpp:175
void SleepIdleCallback(unsigned int time=INT_MAX)
Pauses idle callbacks for the given time (in milliseconds)
Definition: GLUIProgram.cpp:202
void Refresh()
Refreshes the screen (equivalent to glutPostRedisplay())
Definition: GLUIProgram.cpp:187
static void ControlFunc(int)
pass this as a callback for GLUI controls
Definition: GLUIProgram.cpp:171
void SetFullscreen(bool fullscreen_on)
Turns on fullscreen mode.
Definition: GLUIProgram.cpp:192
virtual bool Initialize()
overrideable
Definition: GLUIProgram.cpp:181
Definition: GLUIProgram.h:6
virtual void Handle_Control(int id)
override this to handle GLUI control callbacks
Definition: GLUIProgram.h:28