4 #include "ManagedGeometry.h" 21 bool Load(
const char* fn);
22 bool Save(
const char* fn);
24 bool LoadGeometry(
const char* fn);
28 void InitCollisions();
29 inline void SetUniformFriction(Real mu) {
30 kFriction.resize(geometry->NumElements());
31 fill(kFriction.begin(),kFriction.end(),mu);
35 void DrawGLOpaque(
bool opaque);
40 vector<Real> kFriction;
A "smart" geometry loading class that caches previous geometries and maintains shared collision detec...
Definition: ManagedGeometry.h:62
A model of a static terrain with known friction.
Definition: Terrain.h:15
Definition: ContactDistance.h:6