1 #ifndef ODE_RIGID_OBJECT_H 2 #define ODE_RIGID_OBJECT_H 4 #include <Klampt/Modeling/RigidObject.h> 5 #include "ODEGeometry.h" 6 #include <KrisLibrary/math/vector.h> 7 #include <ode/common.h> 8 #include <KrisLibrary/File.h> 22 static double defaultPadding;
27 void Create(dWorldID worldID,dSpaceID space,
bool useBoundaryLayer=
true);
29 void SetTransform(
const RigidTransform& T);
30 void GetTransform(RigidTransform& T)
const;
31 void SetVelocity(
const Vector3& w,
const Vector3& v);
32 void GetVelocity(Vector3& w,Vector3& v)
const;
33 Real GetKineticEnergy()
const;
34 bool ReadState(File& f);
35 bool WriteState(File& f)
const;
37 dBodyID body() {
return bodyID; }
38 dGeomID geom() {
return geometry->geom(); }
39 dSpaceID space() {
return spaceID; }
A (static) rigid object that may be manipulated.
Definition: RigidObject.h:15
An ODE-simulated rigid object.
Definition: ODERigidObject.h:19
surface properties for any ODE rigid object, robot link, or fixed object.
Definition: ODESurface.h:10
Definition: ContactDistance.h:6
An ODE collision geometry.
Definition: ODEGeometry.h:19